Thank you for the reply, and thank you for pointing out a flaw in my design.
Unfortunately, I haven't had much time recently to create an SSCCE. However, I've followed your suggestions and want to make sure I am on the right track. The line(s) that I believe may be the culprit are:
GLCapabilities glCapabilities = new GLCapabilities();
GLDrawableFactory glDrawableFac = GLDrawableFactory.getFactory();
GLDrawable glDrawable = glDrawableFac.getGLDrawable(canvas, glCapabilities, null);
In the above and below implementations, `canvas` is just a java.awt.Canvas object.
Using JOGL 2.3.2 (as you rightfully clarified), I "converted" the lines above to interface with JOGL2:
GLProfile glProfile = GLProfile.get(GLProfile.GL2);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
AWTGraphicsConfiguration config = AWTGraphicsConfiguration.create(canvas.getGraphicsConfiguration(), glCapabilities, glCapabilities);
JAWTWindow jawtWindow = NewtFactoryAWT.getNativeWindow(canvas, config);
GLDrawableFactory glDrawableFactory = GLDrawableFactory.getFactory(glProfile);
GLDrawable glDrawable = glDrawableFactory.createGLDrawable(jawtWindow);
Does this conversion seem correct, or am I overlooking something that was introduced from JOGL1 to JOGL2?
Additionally, I wanted to ask for some clarification on some debug output I am receiving.
Info: setGL (OpenGL 2.1 (Compat profile, arb, debug, compat, FBO, hardware) - 2.1 NVIDIA-12.0.23 3126.96.36.199.10.103): Thread-1, GL4bcImpl, jogamp.opengl.gl4.GL4bcImpl@4ec2bd58 -> DebugGL4bc, DebugGL4bc [this 0x22c5ab8e implementing com.jogamp.opengl.GL4bc,
Is it OK that
is using GL4bcImpl, rather than some GL2-based implementation class?