gouessej wrote
Hi
I've just added OpenGL-ES 2.0 support in Ardor3D. I will have to port a few hacks from JMonkeyEngine 3 to Ardor3D. Can someone give it a try on the Raspberry Pi please? noxo? Xerxes?
gouessej: check if you have pushed your latest changes to
src/main/java/com/ardor3d/scene/state/jogl/JoglTextureStateUtil.java
I had to patch your source code to get Ardor3D compiling.
I am using your git tree at
https://github.com/gouessej/Ardor3D.gitand built it from inside eclipse by importing it as an maven project
Edit:
Thank you gouessej, i now notice that you already have checked in the missing commit.. yesterday! kudos.