JOGL OpenGL Extensions

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JOGL OpenGL Extensions

pbartosz
Hi,
I'm trying to use NVidia OpenGL extension (GL_NV_path_rendering) in JOGL. GL.isExtensionAvailable("GL_NV_path_rendering") returns true.
How can i use it? Should I use WGL.wglGetProcAddress(...) method? What's next?

Bartek
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Re: JOGL OpenGL Extensions

gouessej
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Hi

You don't need to use WGL.wglGetProcAddress but I don't know whether the methods of this extension are exposed in JOGL. Maybe Sven has an idea.
Julien Gouesse | Personal blog | Website
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Re: JOGL OpenGL Extensions

Sven Gothel
Administrator
On 02/06/2013 12:49 PM, gouessej [via jogamp] wrote:
> Hi
>
> You don't need to use WGL.wglGetProcAddress but I don't know whether the
> methods of this extension
> <http://developer.download.nvidia.com/assets/gamedev/files/GL_NV_path_rendering.txt> are
> exposed in JOGL. Maybe Sven has an idea.

Yeah, we skipped this one, since we use our graph curve renderer,
available on all GL profiles.

If entry points are minimal and you provide a patch via git
and a unit test, I will merge it.

~Sven



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