On 02/06/2013 12:49 PM, gouessej [via jogamp] wrote:
> Hi
>
> You don't need to use WGL.wglGetProcAddress but I don't know whether the
> methods of this extension
> <
http://developer.download.nvidia.com/assets/gamedev/files/GL_NV_path_rendering.txt> are
> exposed in JOGL. Maybe Sven has an idea.
Yeah, we skipped this one, since we use our graph curve renderer,
available on all GL profiles.
If entry points are minimal and you provide a patch via git
and a unit test, I will merge it.
~Sven