Did you look at the stereo renderer as Sven suggested? JOGL will get some support of DK2 in the future anyway.
When I started porting Ardor3D to JOGL 2, Renanse told me that I would have to be a JOGL "champion" for this task, I wouldn't have done it if I wasn't an expert. I'm responsible for engine support, it is time consuming. If supporting JOVR with JOGL is too difficult for you even with our advices, maybe you should give up.
Talking about our main competitor (L***L) doesn't really encourage me to help you and as far as I know, JogAmp has some build-in support of DK1 without JNA and JOVR unlike the other set of bindings. In my humble opinion, it would be better for the community to add DK2 support into JOGL itself rather than using JOVR and I will ask its creator to rename his API as I'm fed up with the confusion with our APIs.