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JOGL on Apple IOS

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JOGL on Apple IOS

juankprada
I remember some time ago (a few years) I saw a video demostrating a NEWT canvas wih the GLXGears running on IOS (an Ipad if I'm not mistaken).

I was wondering what happened to the IOS version of JOGL and NEWT as I can't see it being part of the 2.5.0 release, or was this never actually released? I would be interested in getting it to work on IOS maybe using RoboVM(MobiVM) if that is the case.

Anyway, any point in the right direction to get JOGL running on IOS would be appreciated.

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Re: JOGL on Apple IOS

Sven Gothel
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Yes, I spend ~2 month on the endeavor around June 2019.

Resulted in:
- OpenJDK 9 JRE build for iOS
- GlueGen, JOGL w/ NEWT working

https://jausoft.com/blog/2019/06/17/jogamp-ios-arm64-bring-up/
https://jausoft.com/blog/2019/06/23/jogamp-ios-arm64-port-first-visuals/
https://jausoft.com/blog/2019/07/08/jogamp-ios-arm64-port-newt/

Since then, commercial demand broke down,
including the iOS port.

Today I would try to use/compile OpenJDK21
and/or GraalVM perhaps?

All changes have been checked in, i.e. the iOS build target
throughout our gluegen + jogl as well as the iOS NEWT code.
However, I haven't tested it anymore since.
joal would also be on the TODO list, maybe add our ffmpeg binding.

If there is commercial demand from a company, feel free to contact me.

Sure, it would be nice to have it all,
so far only Android is still maintained (see v2.6.0 RC).

Cheers,

~Sven