Hi, after your previous enhancements I stopped getting crashed in Intel video cards...until now.
My Ardor3D application used to work fine in my surface pro, but then I was forced to perform a factory reset followed by a firmware upgrade in my surface pro. Now Ardor3D causes the JVM to crash. Also JOGl and LWJGL cause the JVM to crash. All the non-java 3D applications work fine though.
The crash is coming from an intell dll and in the following stackframe:
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [ig7icd32.dll+0x3b60e]
C [ig7icd32.dll+0x2ec75]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j jogamp.opengl.windows.wgl.WGL.dispatch_wglCreateContext0(JJ)J+0
j jogamp.opengl.windows.wgl.WGL.wglCreateContext(J)J+25
j jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(Ljogamp/opengl/GLContextImpl;)Z+190
j jogamp.opengl.GLContextImpl.makeCurrentWithinLock(I)I+47
j jogamp.opengl.GLContextImpl.makeCurrent(Z)I+469
j jogamp.opengl.GLContextImpl.makeCurrent()I+2
j jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(Ljava/lang/String;)Ljogamp/opengl/SharedResourceRunner$Resource;+158
j jogamp.opengl.SharedResourceRunner.run()V+270
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub
Attached is the full JVM crash log. Any idea why could be causing this?
hs_err_pid3888.log