Java 1.6.0 pre12 with JOGL 2.3.1 crashes under OpenSUSE 13.2 with Mesa

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Re: Java 1.6.0 pre12 with JOGL 2.3.1 crashes under OpenSUSE 13.2 with Mesa

Andreas
Hi,

at first thanks for all the hints and advices. And many thanks for the offer to update jReality to the actual stable JOGL. But I think this is not a solution I want to realize. I see me asking for help again and again in this forum with updating jReality to a new JOGL version.

So I want to give a try to JogAmp's Ardor3D Continuation.

Julian, I wrote a small Netbeans Platform Application to test JogAmp's Ardor3D Continuation for my needs. You can find it here https://github.com/AndiMb/Ardor3D_RCP . I don't understand what is really needed for every panel with an 3D panel and what could be static for all? The second thing is, what are the correct steps to take if a TopComponent/ApplicationTab is showing/opening, hidding or closing? If this is working and I don't miss anything the next step is just to replace the Box with my own meshes and the FirstPersonController with some kind of OrbitController.

Andreas
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Re: Java 1.6.0 pre12 with JOGL 2.3.1 crashes under OpenSUSE 13.2 with Mesa

Andreas
Perhaps I should have started a new thread sorry. Is there a JogAmp's Ardor3D Continuation forum?

Andreas
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Re: Java 1.6.0 pre12 with JOGL 2.3.1 crashes under OpenSUSE 13.2 with Mesa

gouessej
Administrator
You can post your questions about JogAmp's Ardor3D Continuation here:
http://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747.html

There will be a separate forum subsection if there is much more demand for it and if the others agree with me. I'm looking at your source code...
Julien Gouesse | Personal blog | Website
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