its fairly low prio for us since its by far the slowest and most
restricted way to render something with OpenGL. (see FAQ) The other
uncertainly is: we don't know if someone "on the other side" still
works on the Swing/J2D acceleration parts of the JDK.
The pipeline worked OK in past on windows + latest HW + drivers. So in
an known environment it may be still usable.
On 06/29/2010 11:26 PM, Qu0ll [via jogamp] wrote:
What's the status and future plans for the JOGL
Java2D/OpenGL pipeline? Will it ever actually work? I have never been
able to run any of the demos that use it.