No, no similar technique is implemented in Java3D because it can't be implemented in Java3D. Your supposition is completely absurd, sorry to be harsh. Canvas3D and JCanvas3D don't extend JOGL canvases and have remained mostly unchanged for years, they both were written lots of years before the release of the first hardware supporting HiDPI and a long time before it became supported by OpenJDK and Oracle Java.
Keep in mind that the support of HiDPI depends on the version of the operation system and on the version of Java. Moreover, it depends on Java2D too, it can fail to detect it, the stability of this feature depends on the maturity of the JRE.
As far as I know, the JEP 263 concerns HiDPI support in Windows and Linux, HiDPI was already supported under OS X in Java 1.8. I can't be 100% sure but I think that either HiDPI is disabled when you run Java3D on your Mac or HiDPI is enabled and AWT returns the right information only under OS X but not under Windows.