Hi
I'm a bit reluctant to add the "Wrapped Canvas" workaround as it might have some nasty side effects and I can't test on a stereo device. Once again it works with plain AWT JOGL GLCanvas (and JogAmp's Ardor3D Continuation), it proves that Java3D debatable design leads to more bugs and an harder maintenance. If Java3D used a GLCanvas instead of its own over-complicated stuff, it would work like a charm.