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Thank you Phil and Sven. I will have to update the documentation in the wiki and in my blog as soon as possible. It's a great step for Java3D :)
Julien Gouesse | Personal blog | Website
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This post was updated on Mar 28, 2025; 4:46pm.
Hello to all of you who do mind a lot about java3D API.
I would like to thank all of the people who maintain and are still maintening this wonderfull 3D API. Julien, Sven. Probably many others, so please accept my apology if I did not say your name. All of you clevers guys are doing an important job for me, who rellies heavilly on the java3D API. Personnaly I do really need a good java3D api that is : - stable, - easy to program, - easy to use (Maven pom compatible) , - has no (blocking) bug - and has a good speed in running. I am today able to say that this version 1.7.1 of java3D is all of that. Wonderfull ! Great release ! I upgrated my java3D old 1.6.0-scijava-2 version to this wonderfull java3D 1.7.1 So Why this 1.3.1 version was great for me : 1) The Pom's MAVEN implementation by jogamp just works fine and easily 2) It solved my 3D Frame resizing issue (used to flicker and resized to a 40% heigh and 40%width). Now this java1.7.1 version displays the 3D frame at 100% : bug solved. 3) I used to have 3D picking issues in the last version. This was really a blocking issues for me. The java3D 1.7.1 solved it. After rewriting a bit, the picking of 3D objects works fine now. Great. 4) 3D Speed looks great. I would say it improved. Once again thank you from me, Thierry, a Week End developer of a 3D software. |
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PS:
If you are like me, a java3D api user, I would really recommend to upgrade your mavent pom file to this 1.7.1 version. Here is under this, my MAVENT pom.xml file. Hope it helps you. My POM content : <dependency> <groupId>org.jogamp.gluegen</groupId> <artifactId>gluegen-rt-main</artifactId> <version>2.3.2</version> </dependency> <dependency> <groupId>org.jogamp.joal</groupId> <artifactId>joal-main</artifactId> <version>2.4.0</version> </dependency> <dependency> <groupId>org.jogamp.java3d</groupId> <artifactId>java3d-core</artifactId> <version>1.7.1</version> </dependency> <dependency> <groupId>org.jogamp.java3d</groupId> <artifactId>java3d-utils</artifactId> <version>1.7.1</version> </dependency> <dependency> <groupId>org.jogamp.java3d</groupId> <artifactId>vecmath</artifactId> <version>1.7.1</version> </dependency> |
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In reply to this post by thierryMilard
Herer is a screenshot for the 3D part of my software :
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Hi Tierry, I asked the jogamp group to publish their java3D artifacts on a maven repository at the beginning of this thread. What kind of software are you developing? It looks like a game. Is it published on github? Mine is a permutation puzzle simulator with mathematical support (rubik 3x3, 4x4, pyramynx, megaming, skewb and others), I'm almost ready to publish it on github. I'll post on this thread when I'm done. I also work on this project in my limited free time.
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Keep in mind that JogAmp itself isn't updated on Maven Central:
https://jogamp.org/wiki/index.php?title=Maven#The_jogamp.org_test_repository
Julien Gouesse | Personal blog | Website
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