Qu0ll wrote
Well, OpenGL 1 support or not, I certainly think the community should be investing effort in getting JavaFX and JOGL to work together.
If Direct3D can't be disabled in JavaFX by using a public and reliable mean, it won't work at all.
Qu0ll wrote
I am sure that the JOGL community could have a workable solution up and running *years* before anything Oracle releases. And, it would be vastly superior anyway...
Some minimal changes in JavaFX are required to make it work, including the one I mentioned above. It doesn't mean that we need to wait for Oracle for everything but some mechanisms in Quantum, Glass and Prism are not publicly exposed. We can only make a suboptimal (very slow) solution based on FBOs currently.
I will be able to work on JavaFX only when it is fully integrated in OpenJDK and when I have enough time. The first step will consist in implementing the very slow solution in order to have something to show and to use in the meantime, until the community will obtain the programmatic mean of implementing a better solution based on an equivalent of JAWT but for JavaFX. As more and more developers are going to use JavaFX, we need some sort of interoperability.