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		I have working on an OBJ model loader in JoGL for a few days, and can obtain the vertices in the array draw: draw[face][vertex][x,y,z,or w] I have tried several ways to render this array (i.e. VBO's) but none have worked so far. I decided to attempt to render the face within a loop, however, when I run the program nothing is rendered. Here is my code:
 for(int i = 0; i < draw.length; i++){
 gl.glBegin(GL.GL_TRIANGLE_STRIP);
 //start drawing
 for(int i2=0;i2<draw[i].length;i2++){
 float[] xyzw = new float[4];
 //grab all the vertex values
 for(int i3=0; i3<draw[i][i2].length;i3++){
 xyzw[i3]=draw[i][i2][i3];
 }
 gl.glColor3f(1.0f, 0.0f, 0.0f);    // Set the current drawing color to red
 gl.glVertex3f(xyzw[0], xyzw[1], xyzw[2]);
 }
 gl.glEnd();
 }
 The peculiar thing is if I do this:
 
 for(int i = 0; i < draw.length; i++){
 gl.glBegin(GL.GL_TRIANGLE_STRIP);
 //start drawing
 for(int i2=0;i2<draw[i].length;i2++){
 float[] xyzw = new float[4];
 //grab all the vertex values
 for(int i3=0; i3<draw[i][i2].length;i3++){
 xyzw[i3]=draw[i][i2][i3];
 }
 gl.glColor3f(1.0f, 0.0f, 0.0f);    // Set the current drawing color to red
 gl.glVertex3f(xyzw[0], xyzw[1], xyzw[2]);
 gl.glVertex3f(0.0f, 0.0f, 0.0f);   // Top
 gl.glColor3f(0.0f, 1.0f, 0.0f);    // Set the current drawing color to green
 gl.glVertex3f(1.0f, 0.0f, 1.0f); // Bottom Left
 gl.glColor3f(0.0f, 0.0f, 1.0f);    // Set the current drawing color to blue
 gl.glVertex3f(0.0f, 0.0f, 1.0f);  // Bottom Right
 }
 gl.glEnd();
 }
 then I get a contorted shape, however without those extraneous vertices nothing is rendered.
 
 
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