Can Somebody guide me some latex renderer available to be used with jogl. I need to show Math equations on opengl window.
If there is no renderer available, I will appreciate any help or suggestion in writing a new latex renderer.
Thans for the response.
jlatexmath is was my first choice but what about dynamic equations ? For example if there are many equations and few of them are continuously updating. Do I need to create buffered Image for the equation everytime and upload to gpu again (May be before each draw call)?
Writing buffered image on large texture is good for static equations where packed size of buffered image for each equation is known and fixed. But will multiple equations(25 to 30) be an issue as each equation may have its own texture so there will be multiple texture bind unbind calls?