there are many ways to represent the same model in a obj file. Every
model exporter has a slightly different "handwriting", some of them are
even broken. Sometimes it helps to load the model in a editor and export
it again to have a clean obj file.
I remember as i learned programming I managed to write a jogl obj loader
which only worked with models exported from Wings3d* :)
*
http://www.wings3d.com/-michael
On 04/18/2011 10:39 PM, Flows [via jogamp] wrote:
>
> Thanks a lot!!!! Worked perfectly!
>
> Now i can load objects and apply textures! Albeit a bit laggy when moving my
> object around.
>
> If you have time, just 1 more question related to loading OBJ files. I can
> load numerous obj models, but when i try to load a specific model (its a
> AK47 model) i get a buffer overflow exception. I take it its because theres
> too much being done in memory. Is this a limitation of the loader, or of my
> code?
>
> Thanks for the help, its much appreciated
>
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