Little problems with sky boxes in applets (a new bug found?)

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Little problems with sky boxes in applets (a new bug found?)

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This post was updated on .
Hello

I use jogl 2 and i have an odd problem found.

If i draw sky spheres or sky domes with objects in an applet,
all works good, also shaders works correct,
only sky boxes works not correct.

I have test it with cubemaps commands and 6 single
textures onto Quads, but no chance.

The textures are not draw and only one of them partially.
(In opengl coordinates the -X)
I have tested it with different textures, compressed and
uncompressed, the problem remains the same.

I think here we have found a bug in the applet drawing
for textures, if they are more than one per object.

Not in applets, the same code works perfect.

Has somewhere also made such experience?