MacOSX + JOGL 2 b162

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km
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MacOSX + JOGL 2 b162

km
Hello,

I recently migrated from JOGL1.1.1 to the JOGL2 range. This works perfectly on Windows, however on MacOS X I face some problems:

Sep 12 15:31:46 Jef-Peeterss-iMac [0x0-0x1c01c].aero.ivao.softdev.ivac.IvAc[177]: Exception in thread "main" javax.media.opengl.GLException: drawable has invalid handle: com.jogamp.opengl.impl.macosx.cgl.MacOSXExternalCGLContext$Drawable[Realized true,
Sep 12 15:31:46 Jef-Peeterss-iMac [0x0-0x1c01c].aero.ivao.softdev.ivac.IvAc[177]: Factory   com.jogamp.opengl.impl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@3c9c31,
Sep 12 15:31:46 Jef-Peeterss-iMac [0x0-0x1c01c].aero.ivao.softdev.ivac.IvAc[177]: handle    0x0,
Sep 12 15:31:46 Jef-Peeterss-iMac [0x0-0x1c01c].aero.ivao.softdev.ivac.IvAc[177]: Window    NullWindow[config class com.jogamp.opengl.impl.macosx.cgl.MacOSXCGLGraphicsConfiguration[class javax.media.nativewindow.DefaultGraphicsScreen[class javax.media.nativewindow.DefaultGraphicsDevice[type default, handle 0x0], idx 0],
Sep 12 15:31:46 Jef-Peeterss-iMac [0x0-0x1c01c].aero.ivao.softdev.ivac.IvAc[177]: chosen    GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 8, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 32, StencilBits: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false],
Sep 12 15:31:46 Jef-Peeterss-iMac [0x0-0x1c01c].aero.ivao.softdev.ivac.IvAc[177]: requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 8, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 32, StencilBits: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]], displayHandle 0x0, surfaceHandle 0x0, size 0x0]]

Any idea what could be causing this?

Thanks,
Kenny