jogamp
›
jogl
Login
Register
Search
everywhere
only in this topic
Advanced Search
Multiple Profiles
Classic
List
Threaded
♦
♦
Locked
3 messages
Options
Loading...
Subscribe via email
Move topic
Pin topic
Unpin topic
Lock topic
Unlock topic
Delete this topic
Delete this topic
Change title and meta tags
Embed post
Permalink
elect
Reply
|
Threaded
Open this post in threaded view
♦
♦
|
More
Loading...
Reply to author
Edit post
Move post
Delete this post
Delete this post and replies
Change post date
Print post
Permalink
Raw mail
Mar 07, 2016; 9:54am
Multiple Profiles
This post was updated on
Mar 07, 2016; 10:15am
.
Hi,
I'd like to have in one application one GL3 compatible and one GL4 core profile. I'd like to switch between them based on user input.
Is it possible? How?
gouessej
Reply
|
Threaded
Open this post in threaded view
♦
♦
|
More
Loading...
Reply to author
Edit post
Move post
Delete this post
Delete this post and replies
Change post date
Print post
Permalink
Raw mail
Mar 07, 2016; 10:48am
Re: Multiple Profiles
Administrator
Hi
As far as I know, you cannot modify the OpenGL capabilities used during the creation of the GLAutoDrawable but you can use different GLProfile instances and then different capabilities with different canvases / windows.
Julien Gouesse |
Personal blog
|
Website
elect
Reply
|
Threaded
Open this post in threaded view
♦
♦
|
More
Loading...
Reply to author
Edit post
Move post
Delete this post
Delete this post and replies
Change post date
Print post
Permalink
Raw mail
Mar 07, 2016; 10:53am
Re: Multiple Profiles
Ok, so essentially two glwindows, one per profile..
How can I put in standby one? I tried to instantiate both, each one with its own animator, and then on the init() pause the animator.
Then starting the one I want to start by resuming the animator.
The only Problem is that setVisible(false) don't really make it visible, just minimize it to icon...
is there a way to hide also the icon?
Free forum by Nabble
Edit this page