NEWT : divide space

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DAO
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NEWT : divide space

DAO
Hello

I am using the NEWT framework and I would like to divide frame in parts.
Something like in blender.

Is there a special way to do this ?
or do I have to render in multiple textures and painted them in the main frame buffer at the end ?

thanks
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Re: NEWT : divide space

gouessej
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Hi

There is no split pane in NEWT but you can use LibGDX Scene2D with its JOGL backend if you want to create Swing-like GUIs.
Julien Gouesse | Personal blog | Website
DAO
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Re: NEWT : divide space

DAO
ok, I will do it with FBO then.
thanks
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Re: NEWT : divide space

Sven Gothel
Administrator
On 06/25/2013 02:19 PM, DAO [via jogamp] wrote:
> ok, I will do it with FBO then.

You could also handle it all in your 'scene graph' w/ OpenGL.
NEWT indeed does not support any layout or whatsoever
and shall only provide you w/ the native window/surface
and user input.

Yes merging another scene via FBO sound viable.

Viewport change and multiple viewports would be another
way of separating the framebuffer.

~Sven

> thanks


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