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When I update my Nvidia driver to the latest one 353.30 or 353.06, the application that worked well before I did it crashed with the following information (it will not present with the older driver version like 352.86):
Exception in thread "AWT-EventQueue-0-FPSAWTAnimator#00-Timer0" com.jogamp.opengl.util.AnimatorBase$UncaughtAnimatorException: java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught GLException: Not a GL4 implementation on thread AWT-EventQueue-0 at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:84) at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:451) at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:178) at java.util.TimerThread.mainLoop(Timer.java:555) at java.util.TimerThread.run(Timer.java:505) Caused by: java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught GLException: Not a GL4 implementation on thread AWT-EventQueue-0 at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58) at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103) at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201) at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202) at com.jogamp.opengl.Threading.invoke(Threading.java:221) at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:526) at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:77) ... 4 more Caused by: com.jogamp.opengl.GLException: Caught GLException: Not a GL4 implementation on thread AWT-EventQueue-0 at com.jogamp.opengl.GLException.newGLException(GLException.java:76) at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1311) at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1131) at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1435) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:301) at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756) at java.awt.EventQueue.access$500(EventQueue.java:97) at java.awt.EventQueue$3.run(EventQueue.java:709) at java.awt.EventQueue$3.run(EventQueue.java:703) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75) at java.awt.EventQueue.dispatchEvent(EventQueue.java:726) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93) at java.awt.EventDispatchThread.run(EventDispatchThread.java:82) Caused by: com.jogamp.opengl.GLException: Not a GL4 implementation at jogamp.opengl.gl4.GL4bcImpl.getGL4(GL4bcImpl.java:38989) at Support.Resources.setGLContext(Resources.java:86) at Basicsource.Listener.init(Listener.java:50) at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:641) at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:663) at com.jogamp.opengl.awt.GLCanvas$10.run(GLCanvas.java:1404) at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1275) ... 16 more Exception in thread "AWT-EventQueue-0" com.jogamp.opengl.GLException: Caught GLException: Not a GL4 implementation on thread AWT-EventQueue-0 at com.jogamp.opengl.GLException.newGLException(GLException.java:76) at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1311) at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1131) at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1435) at com.jogamp.opengl.Threading.invoke(Threading.java:223) at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:526) at com.jogamp.opengl.awt.GLCanvas.paint(GLCanvas.java:580) at sun.awt.RepaintArea.paintComponent(RepaintArea.java:264) at sun.awt.RepaintArea.paint(RepaintArea.java:240) at sun.awt.windows.WComponentPeer.handleEvent(WComponentPeer.java:358) at java.awt.Component.dispatchEventImpl(Component.java:4957) at java.awt.Component.dispatchEvent(Component.java:4703) at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:758) at java.awt.EventQueue.access$500(EventQueue.java:97) at java.awt.EventQueue$3.run(EventQueue.java:709) at java.awt.EventQueue$3.run(EventQueue.java:703) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:86) at java.awt.EventQueue$4.run(EventQueue.java:731) at java.awt.EventQueue$4.run(EventQueue.java:729) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75) at java.awt.EventQueue.dispatchEvent(EventQueue.java:728) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93) at java.awt.EventDispatchThread.run(EventDispatchThread.java:82) Caused by: com.jogamp.opengl.GLException: Not a GL4 implementation at jogamp.opengl.gl4.GL4bcImpl.getGL4(GL4bcImpl.java:38989) at Support.Resources.setGLContext(Resources.java:86) at Basicsource.Listener.reshape(Listener.java:34) at jogamp.opengl.GLDrawableHelper.reshape(GLDrawableHelper.java:742) at jogamp.opengl.GLDrawableHelper.reshape(GLDrawableHelper.java:748) at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1417) at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1277) ... 28 more And the line causing the problem was gl = drawable.getGL().getGL4(); After some tests, I found the reason. Listener listener = new Listener(); new GLDisplay(listener); new JFXPanel(); //setup JavaFX running environment, necessary new ControlPanel(); it worked fine sometimes, and also fell sometimes if I put GLDisplay content into the front initializing it first before initializing JavaFX. Listener listener = new Listener(); new JFXPanel(); //setup JavaFX running environment, necessary new ControlPanel(); new GLDisplay(listener); and it will definitely fail if I put GLDisplay content behind initializing JavaFX. Updated: some code for testing is uploaded here, and all rendering stuffs were deleted to make it clean. JavaFX_compatible_test.rar |
Please publish your application in a git tree using a free software license
or publish a Short, Self Contained, Correct (Compilable), Example that demonstrate the issue. http://sscce.org/ It sounds like JFX has initialized an opengl profile that is not GL4 compatible while you application picks up the already initialized profile in the display function. |
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