Hi everyone,
I am currently working on non native OpenGL rendering. I simply thought people in this discussion group would be interested to know about this.
I found an old but excellent piece of software called
jGL. The OpenGL 1 specification is covered by rendering with the CPU only. This is useful for me in
Jzy3d to have a fallback renderer in case a particular combination of OS, JVM, GPU is crashing.
You may look at
jGL here. I am still working on the Jzy3d integration in the "emulgl" branch. You may run an example integration
here for surface,
here for scatters. Results are promising as I can render almost everything that Jzy3d promise to render with acceptable performance.
I have added schemas to jGL repo to help the interested reader dive in the sources.
Enjoy!