Hello! You have helped me with an urgent problem before. This is another one. Really need to find a resolution for several 10,000's of Mac users. Same JOGL 2 app.
The switch to Mountain Lion (10.8.2) has broken it badly. The beginning of the dump is below. The problem goes away if I _remove_ a GLCapabilities setting GLProfile glp = GLProfile.get(GLProfile.GL2); GLCapabilities caps = new GLCapabilities(glp); caps.setDepthBits(24); // COMMENTING OUT THIS LINE STOPS THE CRASH GLCanvas canvas = new GLCanvas(caps); But when I do this, depth buffering drops to some low resolution (looks like 8 bits), and the output is unacceptable. I get this crash with even a small test app, which is at the bottom of the post. While fiddling I also tried caps.setFBO(true). No crash, but the screen remains blank. Nothing is drawn. This hardware previously worked fine with both JOGL 1.1 and 2.0. Only change is Mountain Lion: Model Name: MacBook Pro Model Identifier: MacBookPro5,1 Processor Name: Intel Core 2 Duo Processor Speed: 2.8 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache: 6 MB Memory: 4 GB Bus Speed: 1.07 GHz Boot ROM Version: MBP51.007E.B06 SMC Version (system): 1.33f8 NVIDIA GeForce 9400M: Chipset Model: NVIDIA GeForce 9400M Type: GPU Bus: PCI VRAM (Total): 256 MB Vendor: NVIDIA (0x10de) Device ID: 0x0863 Revision ID: 0x00b1 ROM Revision: 3437 gMux Version: 1.7.3 ------------- Exception dump ---------------- Process: java [12166] Path: /usr/bin/java Identifier: com.apple.javajdk16.cmd Version: 1.0 (1.0) Code Type: X86-64 (Native) Parent Process: java [11514] User ID: 501 PlugIn Path: /var/folders/*/libjogl_desktop.jnilib PlugIn Identifier: libjogl_desktop.jnilib PlugIn Version: ??? (0) Date/Time: 2012-10-07 16:34:18.971 -0400 OS Version: Mac OS X 10.8.2 (12C54) Report Version: 10 Sleep/Wake UUID: C249365F-B1C0-48E7-8239-E8CEE4DC7445 Interval Since Last Report: 11379 sec Crashes Since Last Report: 4 Per-App Interval Since Last Report: 427 sec Per-App Crashes Since Last Report: 4 Anonymous UUID: 9D722369-981A-CFA7-0438-0C6F62BE4D2D Crashed Thread: 22 Java: AWT-EventQueue-0 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Application Specific Information: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSViewAWT CGLPBufferObj]: unrecognized selector sent to instance 0x7fe71949f5c0' terminate called throwing an exception abort() called Application Specific Backtrace 1: 0 CoreFoundation 0x00007fff8511b0a6 __exceptionPreprocess + 198 1 libobjc.A.dylib 0x00007fff894033f0 objc_exception_throw + 43 2 CoreFoundation 0x00007fff851b16ea -[NSObject(NSObject) doesNotRecognizeSelector:] + 186 3 CoreFoundation 0x00007fff851095ce ___forwarding___ + 414 4 CoreFoundation 0x00007fff851093b8 _CF_forwarding_prep_0 + 232 5 AppKit 0x00007fff8ddf85be -[NSOpenGLContext setPixelBuffer:cubeMapFace:mipMapLevel:currentVirtualScreen:] + 59 6 libjogl_desktop.jnilib 0x000000010d3348cb setContextPBuffer + 203 7 libjogl_desktop.jnilib 0x000000010d39828b Java_jogamp_opengl_macosx_cgl_CGL_setContextPBuffer__JJ + 43 8 ??? 0x0000000101e84eee 0x0 + 4326969070 9 ??? 0x0000000101e7985a 0x0 + 4326922330 10 ??? 0x0000000101e79e03 0x0 + 4326923779 11 ??? 0x0000000101e79929 0x0 + 4326922537 package wpbd; import com.jogamp.opengl.util.FPSAnimator; import java.awt.*; import java.awt.event.*; import javax.media.opengl.*; import javax.media.opengl.awt.GLCanvas; import javax.swing.*; public class Test extends JFrame implements GLEventListener { private CardLayout cards; private static final String LABEL = "label"; private static final String CANVAS = "canvas"; private String selected = LABEL; public Test() { GLProfile glp = GLProfile.get(GLProfile.GL2); GLCapabilities caps = new GLCapabilities(glp); caps.setDepthBits(24); GLCanvas canvas = new GLCanvas(caps); canvas.setPreferredSize(new Dimension(640, 480)); canvas.addGLEventListener(this); final FPSAnimator animator = new FPSAnimator(canvas, 60); addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { new Thread() { public void run() { animator.stop(); System.exit(0); } }.start(); } }); JButton button = new JButton("Switch Cards"); add(button, BorderLayout.NORTH); final JPanel cardHolder = new JPanel(); cards = new CardLayout(); cardHolder.setLayout(cards); cardHolder.add(new JLabel("A label to cover the canvas"), LABEL); cardHolder.add(canvas, CANVAS); add(cardHolder, BorderLayout.CENTER); animator.start(); animator.pause(); button.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { if (selected.equals(LABEL)) { animator.resume(); cards.show(cardHolder, CANVAS); selected = CANVAS; } else { animator.pause(); cards.show(cardHolder, LABEL); selected = LABEL; } } }); pack(); setTitle("OpenGL 2 Test"); setVisible(true); } public static void main(String[] args) { new Test(); } public void init(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); } float spin = 0; public void display(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL2.GL_COLOR_BUFFER_BIT); gl.glPushMatrix(); gl.glRotatef(spin, 0.0f, 0.0f, 1.0f); gl.glColor3f(1.0f, 1.0f, 1.0f); gl.glRectf(-25.0f, -25.0f, 25.0f, 25.0f); gl.glPopMatrix(); gl.glFlush(); spin += 1; while (spin > 360) spin -= 360; } public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { GL2 gl = drawable.getGL().getGL2(); gl.glViewport(0, 0, w, h); gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); if (w <= h) gl.glOrtho(-50.0, 50.0, -50.0 * (float) h / (float) w, 50.0 * (float) h / (float) w, -1.0, 1.0); else gl.glOrtho(-50.0 * (float) w / (float) h, 50.0 * (float) w / (float) h, -50.0, 50.0, -1.0, 1.0); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glLoadIdentity(); } public void dispose(GLAutoDrawable drawable) { } } |
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On 10/07/2012 11:00 PM, Gene [via jogamp] wrote:
> Hello! You have helped me with an urgent problem before. This is another one. > Really need to find a resolution for several 10,000's of Mac users. Same JOGL > 2 app. Please do create a bug report in our bugzilla DB: - paste your description - attach your Java test case, which may reproduce it - attach the log file with all debug flags attached (use redirection .. "test.sh 2>&1 | tee bugxxx.log" - attach you other log files / crash logs .. etc Then we discuss it there .. thank you. ~Sven signature.asc (907 bytes) Download Attachment |
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In reply to this post by Gene
On 10/08/2012 12:59 AM, Sven Gothel wrote:
> On 10/07/2012 11:00 PM, Gene [via jogamp] wrote: >> Hello! You have helped me with an urgent problem before. This is another one. >> Really need to find a resolution for several 10,000's of Mac users. Same JOGL >> 2 app. > > Please do create a bug report in our bugzilla DB: > - paste your description > > - attach your Java test case, which may reproduce it If possible, use the most simple unit test case, i.e. copy an existing one and modify it - so it crashed for you! This is very important, so we don't see unwanted information in the log file. Note: I don't use 10.6.8 here. > > - attach the log file with all debug flags attached > (use redirection .. "test.sh 2>&1 | tee bugxxx.log" ofc w/ the above minimum unit test > > - attach you other log files / crash logs .. etc > > Then we discuss it there .. thank you. > > ~Sven > signature.asc (907 bytes) Download Attachment |
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