I finally made that log. Started doing some other "small refactoring" things that turned out to be not so small.
The log file is at: https://dl.dropbox.com/u/19808659/run-20121013.log and was created with: % java -Djogl.debug=all -Dnativewindow.debug=all -jar dist/JavaTerrain.jar &> run-20121013.log I'm trying to get a GLProfile.GL3 profile, the rest of the setup is outlined earlier. |
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In reply to this post by Sven Gothel
Prev. aggregated build[s] removed. +++ Aggregated build: <http://jogamp.org/deployment/archive/master/gluegen_600-joal_366-jogl_833-jocl_691/> Signed Aggregated build: <http://jogamp.org/deployment/archive/master/gluegen_600-joal_366-jogl_833-jocl_691-signed/> Jenkins Build 833: <https://jogamp.org/chuck/job/jogl/833/> Prev. Jenkins Build 825: <https://jogamp.org/chuck/job/jogl/825/> Covering changes from <http://jogamp.org/git/?p=jogl.git;a=commit;h=630d43be7a8cccf28632fc1f7542bb484382d775>, to <http://jogamp.org/git/?p=jogl.git;a=commit;h=b98bb2d14d5d5ff96fd5c22f4f30bc685d86757b> +++ b98bb2d FBO ResetQuirk: Dump only brief information (OS, GL, JOGL sha1), the latter becomes public method to JoglVersion 61bb64a Fix Windows ANGLE Workaround Regression of commit 923d9dd7f1d40db72d35ca76a761ca14babf147f 51f055a GLCanvas: Avoid NPE in debug mode @ reshape (duh) e03c5a1 FixedFuncHook: Add ES2 alignment of certain GL functions, i.e. GL_QUAD_STRIP/GL_POLYGON/GL_QUADS mapping, glTexImage2D internalformat/format match. d1537f0 GLArrayDataClient.bindBuffer(gl, bind=true): checkSeal and init_vbo if required (similar sanity checks as enableBuffer()) 1992d24 GLArrayData* VBO binding: Properly document and impl. bindBuffer(..) in detail w/ data sync within GLArrayHandle, which also removed redundant code (VBO data sync and 2958508 Adding unit tests for ImmModeSink and FixedFunctionPipeline (single & combinations, plus texture usage) e3ee1e2 Enhance FixedFuncPipeline: Multi-Texture, Tex-Env, Alpha-Test, Lighting (fix, incomplete still), ShaderSelectionMode, Fix default values da258d1 ShaderState: Clean-up debug / verbose output. attachShaderProgram(..) still issues UseProgram is enable==true, but no program switch. 1e34dc6 ES2Impl fix: Remove code which could imply recursion if !ES2Compatible (although impossible, but looks bad) f49f8e2 GLArrayData* VBO binding: Adding explicit bindBuffer(..) method, since VBO is not more bound after enableBuffer(); Fix unit test (test VBO bound). 8582ece Simplify GLArrayHandler and reduce VBO sideffects fb37955 GLUniformData.toString() matrix: Add matrix offset .. 70d5b08 GLUniformData: add null format string to Buffers.toString() 5cabafe TestSWTAccessor03AWTGLn: Add '-time <duration>' commandline option 34d7e1f ImmModeSink: Fix bugs (use glBufferUsage, vboUsage, GL_POLYGON, GL_QUADS) and add API docs. (API Change) 1340225 GLBuffers.slice: Preserve parent buffer position/limit and the parent's byte-order for sliced result 1a6da15 UITestCase: Only print each display/reshape in verbose mode 6ac1c8c FloatUtil/PMVMatrix/GLUniformData: Move impl. of FloatBuffer matrix toString(..) from PMVMatrix to FloatUtil and make it more generic; GLUniformData toString() also du 7587cce TestInitConcurrent0[12]NEWT: Reduce test w/ 16 threads to 6 for ARM || WINDOWS if not started from console 14fcd3f NEWT X11/KeyMap: Add XK_grave -> J_VK_BACK_QUOTE fea39b3 Fix etc/test.sh - It was still using the old jogl.all.jar file. Thx to Gene Ressler for finding this one. d4114a6 Refine GLDrawable.swapBuffer() fix (AWT/SWT GLCanvas and GLAutoDrawableBase) of commit 455fed40391afe10ce5ffb9146ca325af63b0a49 455fed4 Fix GLDrawable.swapBuffer() implementation in AWT/SWT GLCanvas and GLAutoDrawableBase d10dae4 Raise NEWT MouseButton Maximum from 6 -> 16 (API Change) signature.asc (907 bytes) Download Attachment |
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In reply to this post by chakie
On 10/13/2012 01:40 PM, Jan Ekholm [via jogamp] wrote:
> I finally made that log. Started doing some other "small refactoring" things > that turned out to be not so small. > > The log file is at: https://dl.dropbox.com/u/19808659/run-20121013.log and was > created with: > > % java -Djogl.debug=all -Dnativewindow.debug=all -jar dist/JavaTerrain.jar &> > run-20121013.log > > I'm trying to get a GLProfile.GL3 profile, the rest of the setup is outlined > earlier. > having your note of using 'GL3'. Yes, it seems that the shared GL2 context for FBO offthread compositing doesn't work together w/ your GL4 ctx. It's a bug .. will check for a fix later. +++ Post FBO swap(X): fboI back 1, front 0, num 2 Post FBO swap(@swap): done 2012-10-13 14:33:59.918 java[1371:2617] invalid share context 2012-10-13 14:33:59.918 java[1371:2617] invalid context +++ ~Sven signature.asc (907 bytes) Download Attachment |
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In reply to this post by chakie
On 10/13/2012 01:40 PM, Jan Ekholm [via jogamp] wrote:
> I finally made that log. Started doing some other "small refactoring" things > that turned out to be not so small. > > The log file is at: https://dl.dropbox.com/u/19808659/run-20121013.log and was > created with: > > % java -Djogl.debug=all -Dnativewindow.debug=all -jar dist/JavaTerrain.jar &> > run-20121013.log > > I'm trying to get a GLProfile.GL3 profile, the rest of the setup is outlined > earlier. The GearsES2 Applet using a GL3 (forced) context, works on OSX now. <http://jogamp.org/deployment/archive/master/gluegen_604-joal_370-jogl_849-jocl_701-signed/jogl-applet-runner-newt-gears-gl3-napplet.html> Will be soon avail as RC11. ~Sven signature.asc (907 bytes) Download Attachment |
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