Someone made a kind of Java2D implementation based on JOGL :
https://github.com/brandonborkholder/glg2d
glg2d is an implementation of java.awt.Graphics2D that renders everything using jogl calls.
I don't know what version of OpenGL runs on Android. Version 0.1 of glg2d only supports a GL2 profile, which is OpenGL 3.0. I'm currently working on an pure shader-based implementation.
I think Android only supports OpenGL ES 2.x. In that case, glg2d won't support it out of the box, but it could be adapted very easily. It's very pluggable.