On 10/21/2014 08:38 PM, martinezmj [via jogamp] wrote:
> This appeared to fix it:
> canvas = new GLCanvas(caps);
> canvas.setSurfaceScale(new int[] { ScalableSurface.IDENTITY_PIXELSCALE,
> ScalableSurface.IDENTITY_PIXELSCALE });
>
This removes HiDPI ofc.
Otherwise .. simply use getSurface[Width|Height]() which returns pixel units
for ReadPixels.
~Sven