Processing 2.0 released!

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ac
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Processing 2.0 released!

ac
Hey guys, I just wanted to let you know that Processing 2.0 has been released yesterday. It uses JOGL 2 as the opengl-java bindings for Linux, Mac and Windows. I'd like to thank the JOGL developers and community for all their help and support over the past couple of years!
Andres

http://processing.org/
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Re: Processing 2.0 released!

Xerxes Rånby
2013-06-04 15:54, ac [via jogamp] skrev:
> Hey guys, I just wanted to let you know that Processing 2.0 has been released yesterday. It uses JOGL 2 as the opengl-java bindings for Linux, Mac and Windows. I'd like to thank the JOGL developers and community for all their help and support over the past couple of years!
> Andres
>
> http://processing.org/

Thank you Andres for all work with integrating JOGL2 into Processing 2.0 and the educational effort put into the new Processing 2.0 shader tutorial!
http://processing.org/tutorials/pshader/

Cheers
Xerxes
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Re: Processing 2.0 released!

gouessej
Administrator
In reply to this post by ac
This is a great piece of news and I hope you'll use it under Android too ;)
Julien Gouesse | Personal blog | Website
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Re: Processing 2.0 released!

Sven Gothel
Administrator
In reply to this post by Xerxes Rånby
On 06/04/2013 04:08 PM, Xerxes Rånby [via jogamp] wrote:
> 2013-06-04 15:54, ac [via jogamp] skrev:
>> Hey guys, I just wanted to let you know that Processing 2.0 has been
> released yesterday. It uses JOGL 2 as the opengl-java bindings for Linux, Mac
> and Windows. I'd like to thank the JOGL developers and community for all their
> help and support over the past couple of years!
>> Andres
>>
>> http://processing.org/

AWESOME! Big Kudos to you Andres - and thank you for cooperating
on our [OSX] issues. Great communication.
(Sorry: Still fighting w/ server setup and things,
 but will cont. on bugs 'soon'.)

>
> Thank you Andres for all work with integrating JOGL2 into Processing 2.0 and
> the educational effort put into the new Processing 2.0 shader tutorial!
> http://processing.org/tutorials/pshader/

I just flew over it - sweet!
We might want to add this to our tutorial wiki page ..

I have noticed the shader code could benefit from
some dynamic shader code customizations in regards to
GL profiles, so it runs well on ES2, ES3, GL3-core etc.
You can have a look at our graph shader setup, or GearsES2 demos.

(Thx Xerxes, for pointing us to this diamond.)

Cheers, Sven

>
> Cheers
> Xerxes
>


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Re: Processing 2.0 released!

hharrison
In reply to this post by ac
Congratulations Andres!

Looks really well done.

Harvey