On 06/04/2013 04:08 PM, Xerxes Rånby [via jogamp] wrote:
> 2013-06-04 15:54, ac [via jogamp] skrev:
>> Hey guys, I just wanted to let you know that Processing 2.0 has been
> released yesterday. It uses JOGL 2 as the opengl-java bindings for Linux, Mac
> and Windows. I'd like to thank the JOGL developers and community for all their
> help and support over the past couple of years!
>> Andres
>>
>>
http://processing.org/AWESOME! Big Kudos to you Andres - and thank you for cooperating
on our [OSX] issues. Great communication.
(Sorry: Still fighting w/ server setup and things,
but will cont. on bugs 'soon'.)
>
> Thank you Andres for all work with integrating JOGL2 into Processing 2.0 and
> the educational effort put into the new Processing 2.0 shader tutorial!
>
http://processing.org/tutorials/pshader/I just flew over it - sweet!
We might want to add this to our tutorial wiki page ..
I have noticed the shader code could benefit from
some dynamic shader code customizations in regards to
GL profiles, so it runs well on ES2, ES3, GL3-core etc.
You can have a look at our graph shader setup, or GearsES2 demos.
(Thx Xerxes, for pointing us to this diamond.)
Cheers, Sven
>
> Cheers
> Xerxes
>