On Tuesday, May 17, 2011 05:54:12 pm Worker [via jogamp] wrote:
>
> Thanks,
>
> I know, jogl is the sole java 3d library that can handle double's.
> The others that i have tested (e.g. lwgl) can handle only
> floats for compatibility with old graphic cards.
> I think the most GPU's today can handle doubles.
>
> Where i can found the extension for 'double precision floating point's' for
> shaders?
>
> For others, i have wrote my own math library for an independent solution.
>
current JOGL should have the fp64 extension supported
even though I haven't tested it yet.
usually it 'just' adds the 'double' type for uniforms/attributes etc.
Would be sweet, if you add a unit test and maybe a 64bit version of PMVMatrix,
maybe PMVMatrixFp64 ?
~Sven