Hi guys,
I'm wondering whether there is a way to improve the quality of the text I'm rendering.
Here's an example:
what I'm doing is the following:
begin3DRendering();
draw3D(text, x, y, z, scaling);
flush();
end3DRendering();
I initialize the font with the following parameters:
new Font("SansSerif", Font.PLAIN, 25)
the scaling is determined dynamically. I've had these issues with the quality of the text for a couple of years, but didn't care to investigate so far.
Any suggestions,
thanks,
Alex