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This post was updated on .
If I have a Java3D Shape3D on a Node, and a Transform3D as its parent in the TransformGroup above it,
-How and where do I make a Transform3D itself fire?
-If I change the Transform3D with a different one, or in fact concatenate it with another one, how do I make
that transformation fire again? Does this involve java3D itself automatically reparsing the entire node tree, or not?
Is this the firing call?
TransformGroup.setTransform(...);
-If the programming is running, and I alter the Node tree, will the tree auto update, go through the changes,
and execute any updates of removed sections and added sections, automatically?
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