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		If I have a Java3D Shape3D on a Node, and a Transform3D as its parent in the TransformGroup above it,
  -How and where do I make a Transform3D itself fire?
  -If I change the Transform3D with a different one, or in fact concatenate it with another one, how do I make
 that transformation fire again?  Does this involve java3D itself automatically reparsing the entire node tree, or not?
 Is this the firing call?
  TransformGroup.setTransform(...);
  -If the programming is running, and I alter the Node tree, will the tree auto update, go through the changes,
 and execute any updates of removed sections and added sections, automatically?
 
	
	
	
	 
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