On 10/09/2012 04:54 AM, Sven Gothel wrote:
>
> <
http://gamedev.stackexchange.com/a/38576/20659>:
>
> Multithreaded use of _one_ OpenGL context is not supported by the specs,
> since one OpenGL context can only be made current by one thread at a time.
Multithreaded use of one OpenGL context is supported by the specs, but one
OpenGL context can only be made current by one thread at a time.