On 12/20/2013 07:16 AM, anandcta123 [via jogamp] wrote:
> Hi,
>
> I am learning about OpenGL shaders. I am thinking to take Y420 as input format
> for my OpenGl path and convert to RGB format at fragment shader level. I am
> programming on MAC. Please suggest me whether it is possible or not. If
> possible, suggest me how to begin with.
>
We use shader color space conversion w/ our FFMPEGMediaPlayer:
<
http://jogamp.org/git/?p=jogl.git;a=blob;f=src/jogl/classes/jogamp/opengl/util/av/impl/FFMPEGMediaPlayer.java;h=344ba48ee63b3a2f5437c54262226ac894df8d69;hb=HEAD#l667>
~Sven
> Anand
>