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+++ Preliminary Status Update (all things pushed to git) - Build System - Using OpenJDK 17 - Updated toolchains for MacOS + Windows - Minimum MacOS SDK Version is 11 - Windowing Toolkits - AWT OK - SWT 4.26 OK - NEWT OK - Build OK and testing (WIP, most OK) on - GNU/Linux x86_64 - Windows 10 - MacOS x86_64, aarch64 - Merged 3 patches - Julien's GLProfile GL2 (manual) - SWT 4... patch (pre 4.26) - GLX extension patch - JogAmp Server - Fixed git protocol access (you can close/pull via git: again) - Server was updated a while ago to Debian 11 TODO: - Bugzilla still not fully working (reported by Julien) - Complete testing across platforms, i.e. passing our unit tests. - Release My test/build nodes are up an running again, naturally the Windows and MacOS machines were most annoying :) Qualifying the unit tests across machines .., then I will see to our Jenkins machinery. ~Sven |
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Just some raw figures ..
MacOS Pbuffer has been disabled for MacOS > 10.14 A couple tests have been disabled due to prolonged hang. In total, above disabled and failed tests should be analyzed and fixed. Windows 10, x86_64, ============= - Platform: WINDOWS / Windows 10 10.0 (10.0.0), amd64 (X86_64, GENERIC_ABI), 6 cores, littleEndian true - OpenGL 4.6 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 - GL_RENDERER: GeForce GTX 460/PCIe/SSE2 - Java Version: 17.0.5 (17.0.5u0), VM: OpenJDK 64-Bit Server VM, Eclipse Adoptium
+++ Debian 11/Linux, x86_64, =============== - Platform: LINUX / Linux 5.16.18 (5.16.18), amd64 (X86_64, GENERIC_ABI), 8 cores, littleEndian true - OpenGL 4.6 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6 (Core Profile) Mesa 20.3.5 [GL 4.6.0, vendor 20.3.5 ((Core Profile) Mesa 20.3.5)] - GL_RENDERER: Mesa Intel(R) UHD Graphics (CML GT2) - Java Version: 17.0.4 (17.0.4u0), VM: OpenJDK 64-Bit Server VM, Debian +++ MacOS 12.6.2, x86_64 ================ - Platform: MACOS / Mac OS X 12.6.2 (12.6.2), x86_64 (X86_64, GENERIC_ABI), 4 cores, littleEndian true - OpenGL 4.1 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.1 INTEL-18.8.5 [GL 4.1.0, vendor 18.8.5 (INTEL-18.8.5)] - GL_RENDERER: Intel Iris OpenGL Engine - Java Version: 17.0.5 (17.0.5u0), VM: OpenJDK 64-Bit Server VM, Eclipse Adoptium +++ MacOS 13.1, aarch64 ================ - Platform: MACOS / Mac OS X 13.1 (13.1.0), aarch64 (ARM64, EABI_AARCH64), 8 cores, littleEndian true - OpenGL 4.1 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.1 Metal - 83 [GL 4.1.0, vendor 0.0.0 (n/a)] - GL_RENDERER: Apple M1 - Java Version: 17.0.5 (17.0.5u0), VM: OpenJDK 64-Bit Server VM, Eclipse Adoptium
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Hi Sven,
Thanks for notifying us, that is great to see you back on stage :) Few things that you may find useful to add to the final release - Someone provided a bug fix on Newt windows crashing at startup on macOS. He/she pushed this on my JOGL repo. - I tested the TextRenderer improvements that lie on a pending merge request on your github repo. I can say it handles memory more efficiently and also that the text looks greater (without blurry effect on non HiDPI screen). Notice - When I upgraded JOGL to support Apple M1, I encountered failing tests relating to NEWT. I was not able to fix this so I kept the console output info here. If you want to see the details, I uploaded test results here. - When testing NewtCanvasAWT inside Jzy3D, I encountered weird lags on macOS when using mouse drag for camera rotation. I thought it could be related with the above mentioned issues. That could equally be related to my integration of Newt in Jzy3D. If you want, I can perform additional tests on your release. You seam to also encounter failing tests in your build. Is there's a way we could help you? Last, you may find useful to see the compatibility matrix and workaround index I made available here when I build the RC4 for Apple M1. Cheers, Martin |
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Thank you :) - I figured the async context update on main thread - I removed the HIToolbox usage for key-symbol, since this framework is no more documented and a SIGSEGV behavior can't be accepted even if potentially used wrong. This is a rather long long debate. - Author was contracted by military etc and even though, I had a convo with them back then - Point is they still used AWT - They didn't help with the merge, fix things and pass unit tests - Then they were gone .. (commercial/gov interest gone I assume) - I would be interested if this will be restructured - Drop AWT - Make it as a simple stroke curve renderer (like GraphUI) - Then we can have two implementations This could be a nice little contract on its own, i.e. having two implementations of same API and fix GraphUI's font triangulation. I saw your work over there, great job. Let's discuss the details of possible remaining issues step by step, best via our bugzilla (need to fix its setup). However, I would say .. JOGL should be back to usable by now, also on MacOS and SWT 4.26. For now, I need to bring back our jenkins stuff and the build :) Maybe a great time to have a public debate next week? As always, all of this works would need funding ... see this post, but we can and shall plan our way forward. Thank you! |
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In my humble opinion, the TextRenderer improvements tested by Martin are valuable as is even though I stopped using the legacy text renderer several years ago.
Julien Gouesse | Personal blog | Website
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In reply to this post by Martin
I fixed a few bugs
- A hard one re MacOS + JAWT threading operation - Workaround for MacOS + SWT (w/o AWT) issues - ... etc ... Jenkins is sort of operable and builds (on reduced target set as visible). The Jenkins update removed the nice 'Aggregated Artifact' feature, so I need to change a few lines in our aggregation scripts to produce the combined result. ... |
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It's an excellent piece of news. "win7-x86_64-nvida", spelling mistake?
Julien Gouesse | Personal blog | Website
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In reply to this post by Sven Gothel
Do you know the root cause of the failure on TestDisplayLifecycle01NEWT under Windows?
Julien Gouesse | Personal blog | Website
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Will triage the remaining bugs soon esp Windows GlueGen + JOGL, then install OpenCL where missing so it won't fails.
The naming scheme of node labels has typos, yes. I also should remove the GPU name and OS version details , as they no more match actual machines today. Maybe I do this before resolving the build aggregation. |
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Jenkins node-names (axis labels) are cleaned up, including renaming old builds etc (no loss, but removed dropped platforms). The Windows GlueGen failures (build 948) surely had its magic ... See fixed for build 949, which includes my cpptask.jar changes, finally writing out dynamic libraries as NAME.dll under Windows: Good, one more regression on Windows in jogl .. |
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In reply to this post by Sven Gothel
Goody, the aggregation is next, so we can have builds to test and release.
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First promoted aggregation result:
https://jogamp.org/deployment/archive/master/gluegen_950-joal_668-jogl_1514-jocl_1154/ |
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Currently active build nodes/targets:
android-arm64 linux-arm64 linux-x86_64 macos-x86_64 windows-x86_64 Where macos-x86_64 includes arm64 (or aarch64) Quick bringup test wget https://jogamp.org/deployment/archive/master/gluegen_950-joal_668-jogl_1514-jocl_1154/fat/jogamp-fat.jar wget https://jogamp.org/deployment/archive/master/gluegen_950-joal_668-jogl_1514-jocl_1154/fat/jogamp-fat-test.jar java -jar jogamp-fat.jar java -jar jogamp-fat-test.jar |
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^^ please test a little I will refine the aggregate and promotion scripts, then we can have a release if there are no pressing issues. |
Tested on Windows x64 under jdk 8 and jdk 17.
We've requested some testing from our users on MacOS under x86 and aarch64. We will report back as we receiver reports of success/failure. Out of curiosity, will the 32-bit windows versions be returning in these builds? We still get a surprising number of downloads for that version. Harvey |
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Great, so no hick up here. Very good. I reduced the target matrix to see who is complaining :) If nobody complains it will be left out, so seems like it windows 32bit will be back in then? Any other platform with a big user amount? |
Hi Sven,
Thank you for your work. I am busy right now but I could test this in February on Jzy3D. Martin |
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That is OK Martin - by this week I will release 2.4.0 as-is.
2.4.0 will hopefully not be the end-of-all-changes :) Here is a bugzilla query for 2.4.0, as I pushed open things to 2.5.0 https://jogamp.org/bugzilla/buglist.cgi?list_id=3050&query_format=advanced&version=2.4.0 (still have some 2.4.1 - 2.4.3 issues open) The wiki/bugzilla sites like https://jogamp.org/wiki/index.php?title=SW_Tracking_Report_Objectives_for_the_release_2.4.0 are still lagging. Probably need to update the bugzilla/wiki plugin or something. Last year (?) I checked there was little update on this sadly. I love bugzilla's tree structure and all that, unmatched by the 'sexy UI' of others likes gitlab issue tracker etc. But this is a long story .. having tested the future bugzilla 'secret' work of mozilla back then .. but bugzilla got no proper funding either. Yes, lots of construction zones still exist. |
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In reply to this post by hharrison
Regarding Windows 32-bit support ..
Microsoft Windows 10 Minimum Hardware Requirements (posted 2021-11-29) page 30: Section 3.0 - Minimum hardware requirements for Windows 10 for desktop editions
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and then: Windows 10, version 2004 end of servicing (all editions) on 2021-12-14
perhaps I stick with dropping 32bit support then. Problem would be to even validate such machines due to no software updates etc. And running a java-32bit application on top of a 64-bit Windows hardly makes any sense. However, if we get strong reasoning or even funding (duh!) - we can add any important platform. |
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