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- https://jogamp.org/deployment/archive/rc/v2.5.0-rc-20230509/
- Maven 2.5.0-rc-20230509 @ http://www.jogamp.org/deployment/maven/ - *-java-src.zip now resides in jar subfolder in deployment - added jogl-demos* and all *-java-src.zip to fat Note: <https://jogamp.org/deployment/archive/rc/v2.5.0-rc-20230509/> is linked to <https://jogamp.org/deployment/jogamp-next/> Enjoy Graph/GraphUI, e.g. via
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Thanks for JOGL v2.5.0-rc-20230509. I just tested it with Sweet Home 3D in the following environments:
- Zulu OpenJDK 11.0.13 / Windows 11 / amd64 - Oracle Java 1.0.8_202 / Windows 11 / amd64 - Zulu OpenJDK 17.0.6 / Windows 10 / amd64 - Oracle Java 1.0.8_202 / Windows 10 / amd64 - Zulu OpenJDK 19.0.2 / macOS 13.3.1 / arm64 - Zulu OpenJDK 15.0.10 / macOS 13.3.1 / arm64 - Zulu OpenJDK 17.0.5 / macOS 12.6.3 / x86_64 - Zulu OpenJDK 15.0.10 / macOS 12.6.3 / x86_64 - Oracle Java 1.0.8_202 / macOS 12.6.3 / x86_64 - Oracle Java 1.0.8_202 / macOS 10.13.6 / x86_64 - Zulu OpenJDK 15.0.10 / macOS 10.13.6 / x86_64 - Zulu OpenJDK 15.0.10 / Mac OS X 10.9 / x86_64 (under Parallels Desktop) And I didn't encounter any issue. Great!
Emmanuel Puybaret
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Excellent. Thank you for validation. So we have a MacOS 10.9 test passed, Azul's Zulu is working well and a Java 1.8 VM didn't mind either :) Question-1: Check JOGL commit 542044df793f59f56bbd9e16d0e7620b78c55128 regarding disabling Pbuffer. Is it correct that Pbuffer works with MacOS < 10.13? Otherwise we would need to lower the bar to disable it .. Not a really big deal .. and it can be tested when creating an offscreen drawable w/o any specific preferences (caps). Question-2: Does Azul's Zulu give you any edge/feature over OpenJDK? I tested it on the Raspi AFAIK a while back and it worked great. Still having the 'suspense' test for the VM on my todo list :) +++ Still hacking on the High DPI issue's many scenarios .., but shall be able to complete it soon. |
How can I check this easily? I use JOGL through Java 3D not directly. If you have a small JAR executable I can test, I will try it. They were the first to support macOS arm64 in OpenJDK, the reason why I selected this distribution. As it worked well until now, I didn't change for another OpenJDK distribution.
Emmanuel Puybaret
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In reply to this post by Sven Gothel
I tried the previous RC, I'll try 2.5.0-rc-20230509 this weekend, no regression found so far. If I have enough spare time, I'll test on my Pinephone under Mobian and on my server under Armbian too.
Julien Gouesse | Personal blog | Website
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I did a basic regression test with Jaamsim on the latest snapshot on 64-bit Windows 11, Java 8, 11 and 17 (OpenJDK) and everything works as well as it ever did. Thanks Sven.
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In reply to this post by Sven Gothel
I have been using GLPBuffer class long time ago on a MacOS 10.12 and it was working, yes. Now the offscreen canvas in jzy3D uses a GLOffscreenAutoDrawable. I do not remember the implementation - if it uses a GLPBuffer under the hood then yes :) |
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Excellent, GLOffscreenAutoDrawable API is good enough (MacOS 10.12). Such tests failed w/o my 'disable pbuffer' hack. |
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In reply to this post by Sven Gothel
EDIT NOTES:
- Resolved the HighDPI w/ AWT and NEWT See https://forum.jogamp.org/DPI-scaling-not-working-tp4042206p4042603.html |
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In reply to this post by Sven Gothel
EDIT NOTES:
- RC https://jogamp.org/deployment/archive/rc/v2.5.0-rc-20230515/ - Maven 2.5.0-rc-20230515 @ http://www.jogamp.org/deployment/maven/ |
This post was updated on .
I successfully tested JOGL v2.5.0-rc-20230515 with Sweet Home 3D in the following environments:
- Zulu OpenJDK 15 macOS 10.9 Intel Retina - Zulu OpenJDK 15 and Oracle Java 8u202 macOS 12.6.3 Intel Retina - Zulu OpenJDK 19 and 15 macOS 13.3.1 ARM Retina - Zulu OpenJDK 17 and Oracle Java 8u202 Windows 10 no HiDPI - Zulu OpenJDK 17 and Oracle Java 8u202 Windows 10 HiDPI - Zulu OpenJDK 11 and Oracle Java 8u202 Windows 11 HiDPI I wanted to test it under a Mac without a Retina screen too, but my 12 years old MacBook Pro has some problems to boot completely this morning! Hope it didn't die...
Emmanuel Puybaret
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Thanks a lot for the confirmation!
Glenn also confirmed HiDPI is OK w/ his use cases, so that is finally done and hence I started playing 'by accident' with JOAL again (see joal post). |
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In reply to this post by Sven Gothel
EDIT NOTES:
- JOAL - Audio/AudioFormat -> GlueGen, ALAudioSink -> JOAL - Cleanup - RC https://jogamp.org/deployment/archive/rc/v2.5.0-rc-20230520/ - Maven 2.5.0-rc-20230520 @ http://www.jogamp.org/deployment/maven/ |
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In reply to this post by Sven Gothel
EDIT NOTES:
- JOAL - Fixed ALAudioSink dequeueing - Fixed ALHelpers.getALFormat(..) extended types (float, double, ..) - RC https://jogamp.org/deployment/archive/rc/v2.5.0-rc-20230521/ - Maven v2.5.0-rc-20230521 @ http://www.jogamp.org/deployment/maven/ Have a look at jogl-demos maven/trivial-test describing how to use our maven https://jogamp.org/cgit/jogl-demos.git/tree/maven/trivial-test |
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I forgot, while I was playing w/ deployment I couldn't locate the jogl-fonts-p0.jar
as it was hidden in the atomics subfolder ;-) Since it is not really an atomic (not used to aggregate the bigger jars) I moved it into the jar folder and copied it also to the fat aggregated folder to be used with testing etc. See https://jogamp.org/cgit/jogl.git/commit/?id=07da0949aae6d13c7cca12bc4728e98b161dbf42 Yup, also had its tiny GlueGen patch to make it happen .. dependencies everywhere :) |
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Described another round of JOAL changes .. (should be done for now)
https://forum.jogamp.org/JOAL-Update-tp4042614p4042630.html |
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In reply to this post by Manu
EDIT NOTES:
- JOAL - Sound3D / ALAudioSink consolidation, w/ matched AudioSink + GLMediaPlayer for spatial sound use-cases etc -> see UISceneDemo20 and https://forum.jogamp.org/JOAL-Update-tp4042614p4042630.html - RC https://jogamp.org/deployment/v2.5.0-rc-20230523/ - Maven v2.5.0-rc-20230523 @ http://www.jogamp.org/deployment/maven/ |
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cat wget-fat-jars.sh
sh wget-fat-jars.sh |
Administrator
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JOAL/OpenAL + GraphUI: Spatial Sound in your UI & JogAmp v2.5.0 Notes
https://jausoft.com/blog/2023/05/23/joal-openal-graphui-spatial-sound-in-your-ui-jogamp-v2-5-0-notes/ |
Thanks for the updates Sven!
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