I need to understand about rendering textures using Vertex Buffer Objects for better performance. I don't know anything regarding this. Please suggest or give links to any better tutorials. Any example is fine.
Re: Rendering Textures using Vertex Buffer Objects.
Hi,
I am new bid to OpenGL. My objective is to render RGB video frame using any fast rendering methods. I have done rendering using Textures, but performance is not well. I came across VBO, I thought to render the same texture using VBO. If any other methods are there which will help for faster rendering. Please help me a tutorial or an example to draw RGB frames.