Login  Register

SMAA & FXAA AntiAlias

classic Classic list List threaded Threaded
5 messages Options Options
Embed post
Permalink
Reply | Threaded
Open this post in threaded view
| More
Print post
Permalink

SMAA & FXAA AntiAlias

Jeffg
17 posts
Wondering if anyone has tried or gotten SMAA or FXAA to work with JOGL.  I see SMAA now has GLSL shaders for it.
Reply | Threaded
Open this post in threaded view
| More
Print post
Permalink

Re: SMAA & FXAA AntiAlias

Demoscene Passivist
Administrator
214 posts
For a JOGL2 FXAA implementation (also in combination with super sampling as proposed by Timothy Lottes) see this entry in my blog.
Reply | Threaded
Open this post in threaded view
| More
Print post
Permalink

Re: SMAA & FXAA AntiAlias

Jeffg
17 posts
Awesome! Will check it out.
Reply | Threaded
Open this post in threaded view
| More
Print post
Permalink

Re: SMAA & FXAA AntiAlias

Jeffg
17 posts
Will this work on a GL2 Profile as well?
Reply | Threaded
Open this post in threaded view
| More
Print post
Permalink

Re: SMAA & FXAA AntiAlias

Demoscene Passivist
Administrator
214 posts
Profile interface wise "definitly yes", GLSL wise "very likely yes" as GL profile version and GLSL version are not that hard interlinked as the spec states in most driver implementations.

I've tried to force a version with the directive #version 110/120 (wich is base 2.0/2.1 GL) in the shader and it still works here. So I guess FXAA should also work on older machines.