SMAA & FXAA AntiAlias

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SMAA & FXAA AntiAlias

Jeffg
Wondering if anyone has tried or gotten SMAA or FXAA to work with JOGL.  I see SMAA now has GLSL shaders for it.
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Re: SMAA & FXAA AntiAlias

Demoscene Passivist
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For a JOGL2 FXAA implementation (also in combination with super sampling as proposed by Timothy Lottes) see this entry in my blog.
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Re: SMAA & FXAA AntiAlias

Jeffg
Awesome! Will check it out.
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Re: SMAA & FXAA AntiAlias

Jeffg
Will this work on a GL2 Profile as well?
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Re: SMAA & FXAA AntiAlias

Demoscene Passivist
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Profile interface wise "definitly yes", GLSL wise "very likely yes" as GL profile version and GLSL version are not that hard interlinked as the spec states in most driver implementations.

I've tried to force a version with the directive #version 110/120 (wich is base 2.0/2.1 GL) in the shader and it still works here. So I guess FXAA should also work on older machines.