Software renderer in JOGL? Can support VBO?

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Software renderer in JOGL? Can support VBO?

Martin
Hi,

I recently enabled Github CI to test Jzy3D (which uses JOGL). I have been surprised to see this kind of messages

Unable to create basic Accelerated OpenGL renderer.
Error:  Core Image is now using the software OpenGL renderer. This will be slow.
Error:  WARNING: GL pipe is running in software mode (Renderer ID=0x1020400)

Is this software renderer part of JOGL?

I also wonder if that may be a reason for all my VBO-related test hanging-then-failing with such message

java.lang.RuntimeException: Waited 5000ms for: <bda557d, 51daa76>[count 2 [ add. 0, orig 2], qsz 7, owner <pool-2-thread-2>, add.owner ] - <pool-2-thread-4>
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Re: Software renderer in JOGL? Can support VBO?

gouessej
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Re: Software renderer in JOGL? Can support VBO?

gouessej
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In reply to this post by Martin
By the way, it might occur when using a virtual machine. If it occurs only in this case, it won't be worth investigating.
Julien Gouesse | Personal blog | Website
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Re: Software renderer in JOGL? Can support VBO?

Martin
This a mac os delivered by Github CI, so yes, it is most probably a virtual machine.

Sorry for this discussion I thought this was a JOGL message and did not googled before asking.

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Re: Software renderer in JOGL? Can support VBO?

gouessej
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By the way, it doesn't prevent you from building, does it?
Julien Gouesse | Personal blog | Website
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Re: Software renderer in JOGL? Can support VBO?

Martin
Thanks for caring.

It prevents from testing reliably. I have tests involving VBOs that sometime hang above the max 5000ms accepted by Jogl, sometime do not. Running the same build & test twice may pass or fail so it is a bit exhausting.
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Re: Software renderer in JOGL? Can support VBO?

gouessej
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The problem is that the bug or limitation might lie in Github continuous integration.
Julien Gouesse | Personal blog | Website
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Re: Software renderer in JOGL? Can support VBO?

Martin
Right. Do you know if this 5000ms limit can be configured? I tried finding in the source tree "Waited" but could not find it :)
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Re: Software renderer in JOGL? Can support VBO?

gouessej
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Set jogamp.common.utils.locks.Lock.timeout.
Julien Gouesse | Personal blog | Website
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Re: Software renderer in JOGL? Can support VBO?

Martin
Thank you. Seams to work. Configured via Maven.

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Re: Software renderer in JOGL? Can support VBO?

gouessej
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Good job :) By the way, sorry for the silly question, have you ever used Github continuous integration to build JOGL? It would be nice to be able to do it with Gitlab (because I left Github about one year after Microsoft bought it).
Julien Gouesse | Personal blog | Website
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Re: Software renderer in JOGL? Can support VBO?

Martin
Not yet. But I am indeed working on multiplatform tests for Jzy3D and the capabilities of Github CI are really interesting. Testing a matrix of multiple JDK on multiple OS version of multiple vendors is simple (see my work in progress here)

The problem with Cloud CI in general (github, gitlab or whatever) is that we get VM with low specs and little control on OpenGL versions. For example see my answer about Github Microsoft VM.

It remains possible to setup your own physical CI nodes, but I haven't done this yet.

I'm however interested in going further and try building (and mainly testing) JOGL that way, but I did not built JOGL myself up to now. I can try soon.

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Re: Software renderer in JOGL? Can support VBO?

Martin
Adding self-hosted physical node to Github CI is soooo easy! I just tried with a MacOS and I can get rid of this software renderer issue due to the VM provided by Github. This encourage to go toward multiple physical computers all pointing toward a Cloud CI (whatever the CI is).

I spent so many hours building, improving and maintaining a Jenkins CI with multiple slaves to know that making it work in half a day is an impressive performance (not mine, the tool perf :). I wonder if Jogamp CI is still working? Is it able to test and release everything upon a new commit?