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This post was updated on .
I got some problems as titled.
I load my shaders as:
ShaderCode vertShader = ShaderCode.create(gl3, GL_VERTEX_SHADER, 2, this.getClass(), SHADERS_ROOT,
new String[]{SHADERS_SRC[Program.INIT], "shade"}, "vs", null, null, null, false);
ShaderCode fragShader = ShaderCode.create(gl3, GL_FRAGMENT_SHADER, 2, this.getClass(), SHADERS_ROOT,
new String[]{SHADERS_SRC[Program.INIT], "shade"}, "fs", null, null, null, false);
ShaderProgram shaderProgram = new ShaderProgram();
shaderProgram.add(vertShader);
shaderProgram.add(fragShader);
shaderProgram.link(gl3, System.out);
programName[Program.INIT] = shaderProgram.program();
both SHADERS_SRC[Program.INIT] and "shade" shall access the same ubo
If I define it in both place, I get:
0(21) : error C1038: declaration of "params" conflicts with previous declaration at 0(55)
0(21) : error C1038: declaration of "Parameters" conflicts with previous declaration at 0(55)
If I define only in one place, the other complains:
Shader status invalid: 0(72) : error C1008: undefined variable "params"
How shall I do?
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