Stereoscopic vision on MAC OS X

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Stereoscopic vision on MAC OS X

stepasite
Hi,

Stereoscopic vision works great with JOGL on Windows and I bet it will be the same on linux.

But I would like to ask what about MAC OS X where FBO rendering is used. Is it even possible to enable stereo on that platform? And if the answer is yes, what are the names of "BACK_LEFT" and "BACK_RIGHT" buffers?

I suppose them to be GL_COLOR_ATTACHMENT0 and GL_COLOR_ATTACHMENT1. Is that correct?

Thanks in advance for any help on this,
Pavel
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Re: Stereoscopic vision on MAC OS X

Sven Gothel
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On 01/30/2014 11:40 AM, stepasite [via jogamp] wrote:

> Hi,
>
> Stereoscopic vision works great with JOGL on Windows and I bet it will be the
> same on linux.
>
> But I would like to ask what about MAC OS X where FBO rendering is used. Is it
> even possible to enable stereo on that platform? And if the answer is yes,
> what are the names of "BACK_LEFT" and "BACK_RIGHT" buffers?
>
> I suppose them to be GL_COLOR_ATTACHMENT0 and GL_COLOR_ATTACHMENT1. Is that
> correct?
Probably .. right, i.e. not yet supported.

However, use [pure] NEWT - which will also allow you to use onscreen rendering,
which is always faster.

The whole FBO stuff for CALayer due to AWT is really not suitable
for 3d glasses .. since the vsync may also not be accurate.

~Sven



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Re: Stereoscopic vision on MAC OS X

stepasite
Hello Sven,

thanks for the quick reply.

I supposed 3D stereo will not work because of CLayer, but wanted to be sure.

I will look into NEWT, thank you for the proposed solution.

Pavel