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Hey guys ! i have got a big problem with texturing a simple box. My texture seems to be stretched out over the surface!! i use an image for my texture which 128x128 pixel. Now i have read something about Quadarrays ! But i really dont understand what a quadarray IS or what it is doing! Huh
it would be awesome if i show you my code and someone could help me to implement a quadarray!!! Smiley this is my code Appearance wallApp = new Appearance(); Texture mauer = new TextureLoader("mauer.jpg", frame).getTexture(); //ground links TransformGroup tgLeft = new TransformGroup(); Transform3D t3Left= new Transform3D(); Vector3f min = new Vector3f(-1.72f, -0.55f, -4f); t3Left.setTranslation(min); boxapp.setTexture(grass); Box left = new Box(1.5f,0.005f,6f,Box.GENERATE_TEXTURE_COORDS,wallapp); tgLeft.setTransform(t3Left); tgLeft.addChild(left); RootBg.addChild(tgLeft); and this is an example i have found QuadArray plane = new QuadArray(4, GeometryArray.COORDINATES | GeometryArray.TEXTURE_COORDINATE_2); Point3f p = new Point3f(); p.set(-1.0f, 1.0f, 0.0f); plane.setCoordinate(0, p); p.set(-1.0f, -1.0f, 0.0f); plane.setCoordinate(1, p); p.set( 1.0f, -1.0f, 0.0f); plane.setCoordinate(2, p); p.set( 1.0f, 1.0f, 0.0f); plane.setCoordinate(3, p); Point2f q = new Point2f(); q.set(0.0f, 1.0f); plane.setTextureCoordinate(0, q); q.set(0.0f, 0.0f); plane.setTextureCoordinate(1, q); q.set(1.0f, 0.0f); plane.setTextureCoordinate(2, q); q.set(1.0f, 1.0f); plane.setTextureCoordinate(3, q); okay thats it! now i have to modify this quadarray?! what do I need ? the size of my Box(1.5f,0.005f,6f)?? the Coordinates of my box( -1.72f, -0.55f, -4f) ?? please help me =( thanks in advance david ps. im only allowed to use java3d |
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I think I can help you for texturing your Box.
You have access to the different sides appearance with the setAppearance method of primitives (box, cone,...): example of code : if (obj instanceof Box) { ((Box) obj).setAppearance(side, univers.currentApp); } else if (obj instanceof Cone) { ((Cone) obj).setAppearance(side, univers.currentApp); } else if (obj instanceof Cylinder) { ((Cylinder) obj).setAppearance(side, univers.currentApp); } else { Toolkit.getDefaultToolkit().beep(); jLabel1.setText("Object should be a Cone, a Cylinder, or a Box"); } where side = Box.BACK (for instance) and univers.currentApp = the appearance you want for this side For you, if left is your Box instance you would code : left.setAppearance... I hope this helps you Regards jfp |
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hey thank i will try it =)
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