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Hello everyone,
First of all, I would start to thanks Mr Gothel for the quality of this work during the years. I used a few years back the jogamp library and that was very robust and a real pleasure to manipulate in the Java object spirit. Now, I have some overtime on my own and I am a little bit nostalgic of 3D. So I want to build a little engine to, in a first time, visualize glTf model. And of course, I want to use le jogamp librarys. I wanted to be up to date, in maven project, but it seems than the last version (2.4.0) is not uploaded on the maven central. Would be possible to have it on maven central? Have a nice day, Best Regards, Corentin Berthelot |
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If anybody is willing to lead me through the process, I will.
We had a long discussion .. for now we deploy here on jogamp. FYI .. https://forum.jogamp.org/Release-2-5-0-tp4042507p4042620.html |
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Thanks,
I add the repository section and change my versions library in my pom and it worked. Have a nice day, Best Regards |
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In reply to this post by Corentin Berthelot
Hello
Maybe this can help if you don't want to reinvent the wheel: https://github.com/javagl/JglTF/tree/master/jgltf-viewer-jogl/src/main/java/de/javagl/jgltf/viewer/jogl By the way, knowing how to get libraries from Maven repositories outside of Maven Central is very useful and necessary to use Jitpack for example. Sven's very simple example is excellent, I'll spend some time in ensuring that our wiki explains how to use Maven to get JogAmp because JOGL was available on Maven Central from the version 2.0 RC11 to JOGL 2.3.2, our wiki doesn't mention the new mandatory step to get our libraries.
Julien Gouesse | Personal blog | Website
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Hello Gouessej,
Thanks for the link, I will look into this library. I am currently fighting to have a decent simpliest code in OpenGL 4 in JOGL (loading shader, buffer and rendering). After that I will structure my rendering engine and play with it. And then after, I will try to link with gltf format. Best Regards |
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You're welcome. Xerxes wrote a nice and documented example:
https://jogamp.org/cgit/jogl-demos.git/tree/src/demos/es2/RawGL2ES2demo.java?id=HEAD I've updated the wiki to avoid some confusion.
Julien Gouesse | Personal blog | Website
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FWIW .. I added a fully fledged shader 'runtime editor' to JOGL,
which also resolves the differences between ES and desktop, i.e. shader versions. See example demo: https://jogamp.org/cgit/jogl.git/tree/src/demos/com/jogamp/opengl/demos/es2/RedSquareES2.java#n110 API: https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/index.html?com/jogamp/opengl/util/glsl/package-summary.html E.g. for our ffmpeg media player, ShaderCode helps to edit the shader code which maps video-pixel-format to RGBA :) The ShaderState is also used in Graph and our own little FixedFunction pipeline implementation. May it inspire |
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In reply to this post by gouessej
Thank you: https://jogamp.org/wiki/index.php?title=Setting_up_a_JogAmp_project_in_your_favorite_IDE#Maven https://jogamp.org/wiki/index.php?title=Maven#The_jogamp.org_test_repository |
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