Hey all, I have been learning OpenGL in one of my college courses and have decided to try to make a very simple/dumb Minecraft clone as a learning exercise. At first to load textures I was using a texture atlas and while I had that working as expected, it resulted in textures bleeding over the edge. I read that using a texture array has more benefits/less drawbacks so I have decided to switch to that.
I was able to solve this myself. I was correct that it was with how I was setting up the texture array. Solution:
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