I have written well-known Forsyth algorithm for post vertex cache optimization, ACMR of my mesh have changed form 2.0 to 0.67, but FPS and time for model rendering didn`t change. What can it be?
I have written well-known Forthys algorithm for
post vertex cache optimization, ACMR of my mesh have changed form
2.0 to 0.67, but FPS and time for model rendering didn`t change.
What can it be?
I have two meshes (one index buffer and one vertex buffer for each mesh). Before rendering I optimize them. Then in each frame I have a loop with two iterations in which there is glDrawElements call. I don`t have materials, textures and others. My scene is very simple. Increase of render time must be.
I experimenе this application on three machines with different hardware levels and hardware manufacturers and with different operation systems.