Hi!
As some of you already know, I have used JOGL since october 2006. Unfortunately, I still use JOGL 1.1.1a but I will switch to JOGL 2.0 in several weeks or months.
Sometimes the servers on dev.java.net are down. It prevents people from installing my game.
These servers are often very slow, the install of JOGL by this way takes between 5 and more than 20 minutes.
Now people have to click twice on "OK" to install my game (once for JOGL, once for my game).
What is the best solution to solve these problems? My game is on Sourceforge.net. Should I host JOGL on Sourceforge.net, sign its JARs and mine with the same certificate? Is the install of JOGL 2.0 from JogAmp server(s) faster than the install of JOGL 1.1.1a from dev.java.net? Best regards.
Edit.: After a deeper analysis, my own resources takes much time to be downloaded. JOGL occupies only between 1 and 2 MB whereas my own JAR occupies more than 20 MB. The slow download is mainly due to Sourceforge. However, I would like to avoid having 2 popups.