On 5/25/19 6:37 PM, Rosethornian [via jogamp] wrote:
> I last checked in here some years ago and work was happening to enable
> hardware accelerated font rendering with JOGL.
> Could someone please outline what has happened to this initiative and what the
> current status of rendering fonts and text with JOGL is?
> Is it yet possible to achieve high quality font rendering or even sub-pixel
> font rendering?
There are still a few issues with the core code,
however - it is surely possible to use it as demonstrated
in some unit test w/ video etc.
It actually is being used within a scene in at least
one bigger project.
However .. from the top of my mind, issues are:
- bug in tesselation (sic), visible w/ certain fonts
- wrong alpha-blending w/o gamma (same as freetype)
- hence best results are w/ less contrast currently, not b/w
- subpixel, you name it & reading my mind, as I was playing
w/ it lately while brushing up my knowledge on fonts,
as you can read above :)
Only issue w/ me is priorities and hence lack of funding.
But after some other duties I love to tackle this one,
once again this summer. The sooner the better of course.
The overall funding thing, if everything fails,
I may need to kick off some 'brutal' & ugly fundraiser
campaign similar to PHK, see <http://phk.freebsd.dk/VML/
We will see ..
Bottom line, the work already done on curve rendering
is too valuable to be put to waste (IMHO).
But some 2-3 month might be required to make some good
progress, see wiki feature page re graph/curve rendering.