Only Sven Gothel can answer your first question. In my humble opinion, GL_NV_path_rendering will come back into JOGL if and only if it gets included into OpenGL core.
It's possible to make some path rendering without GL_NV_path_rendering, look at this answer on StackOverflow:
http://stackoverflow.com/a/25157819You can probably use the JOGL Graph API to render Beziers patches without this proprietary extension.
If you just want to render SVG, I advise you to study/port NanoVG from C to Java with JOGL. You can use Batik (at least for parsing) or SVG Salamander.
Tell me more about what you're trying to do and I'll suggest "replacements" that fit more into your needs.