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I have an existing project that works fine on an Android device or emulator (and iPhone, PC etc), however, with JOGL2 the textures are white. I've checked for errors on glTexImage2D, glGenTextures, glBindTexture etc, etc and found nothing. I've tried GL2 and GL2ES1 without any luck. Textures are power 2, rgba, etc. etc. I am using DrawArrays(GL_TRIANGLES).
I am using jogl-2.0-pre-20100611-windows-i586.zip.
GLGears demo works but I don't have any other demos that have texturing so I have no way of knowing if texturing even works in this build.
Are there issues with this build and texturing? Is there another build I should use? Should I use JOGL 1.1?
I read in another message that a release was due for the 15th-20th timeframe. Any word on this?
JOGL is an awesome tool to have but I need some direction here. :)
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