On 07/05/2012 11:04 PM, ac [via jogamp] wrote:
> Thanks for the quick reply, I got confused and ended up looking for the
> jogl-all package in build/jogl instead of build/jar.
>
> Once thing I noticed about the use of multisampled FBO instead of the PBuffer,
> is that the former seems to be faster, even though it involves full screen
> texture blits, etc.? Basically, I compared multisampled FBO + PBuffer w/out
> sample buffers against PBuffer with sample buffers on OSX 10.6.8 (where both
> methods work), and I got ~40fps -> ~60fps speedup in some situations. Does
> this make sense?
You mean Pbuffer-Single 40fps -> FBO-MSAA 60fps ?
Well, you know .. it's all about the GL implementation,
IMHO to should not matter since the GPU should use the GPU memory.
Especially with MSAA :) But maybe they don't maintain the pbuffer path ..
~Sven